描述:轮播图会自动循环播放图片,当用户是鼠标放在图片上的时候,图片会停止循环,当用户鼠标离开的时候,会继续循环播放图片。下面的方框也会随着轮播图的播放而对应的发生改变,鼠标经过谁的时候,就会显示对应的图片。
注意:图片要换成自己的哦,注意更改图片的大小哦。
示例图:
lbt.png

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>带有定时器的无缝滚动</title>
    <style type="text/css">
        * {
            padding: 0;
            margin: 0;
            list-style: none;
            border: 0;
        }

        .all {
            width: 500px;
            height: 200px;
            padding: 7px;
            border: 1px solid #ccc;
            margin: 100px auto;
            position: relative;
        }

        .screen {
            width: 500px;
            height: 200px;
            overflow: hidden;
            position: relative;
        }

        .screen li {
            width: 500px;
            height: 200px;
            overflow: hidden;
            float: left;
        }

        .screen ul {
            position: absolute;
            left: 0;
            top: 0px;
            width: 3000px;
        }

        .all ol {
            position: absolute;
            right: 10px;
            bottom: 10px;
            line-height: 20px;
            text-align: center;
        }

        .all ol li {
            float: left;
            width: 20px;
            height: 20px;
            background: #fff;
            border: 1px solid #ccc;
            margin-left: 10px;
            cursor: pointer;
        }

        .all ol li.current {
            background: yellow;
        }

        /*#arr {display: none;}*/
        #arr span {
            width: 40px;
            height: 40px;
            position: absolute;
            left: 5px;
            top: 50%;
            margin-top: -20px;
            background: #000;
            cursor: pointer;
            line-height: 40px;
            text-align: center;
            font-weight: bold;
            font-family: '黑体';
            font-size: 30px;
            color: #fff;
            opacity: 0.3;
            border: 1px solid #fff;
        }

        #arr #right {
            right: 5px;
            left: auto;
        }
    </style>
</head>
<body>
<div class="all" id='all'>
    <div class="screen" id="screen">
        <ul id="ul">
            <li><img src="images/1.jpg" width="500" height="200" /></li>
            <li><img src="images/2.jpg" width="500" height="200" /></li>
            <li><img src="images/3.jpg" width="500" height="200" /></li>
            <li><img src="images/4.jpg" width="500" height="200" /></li>
            <li><img src="images/5.jpg" width="500" height="200" /></li>
        </ul>
        <ol></ol>
        <div id="arr"><span id="left"><</span><span id="right">></span></div>
    </div>
</div>
</body>
</html>
<script>

    //1.获取相关元素。
    var box = document.getElementById("all");
    var ul = box.children[0].children[0];
    var ol = box.children[0].children[1];
    var ulLiArr = ul.children;
    //2.补齐相互盒子
    //1.复制第一张图片所在的li,填入所在的ul中。
    var newLi = ulLiArr[0].cloneNode(true);
    ul.appendChild(newLi);
    //2.生成相关的ol中的li。
    for(var i=0;i<ulLiArr.length-1;i++){
        var newOlLi = document.createElement("li");
        newOlLi.innerHTML = i+1;
        ol.appendChild(newOlLi);
    }
    //3.点亮第一个ol中的li。
    var olLiArr = ol.children;
    ol.children[0].className = "current";
    //3.鼠标放到小方块儿上,轮播图片。
    for(var i=0;i<olLiArr.length;i++){
        olLiArr[i].index = i;
        olLiArr[i].onmouseover = function () {
            for(var j=0;j<olLiArr.length;j++){
                olLiArr[j].className = "";
            }
            olLiArr[this.index].className = "current";
            animate(ul,-this.index*ul.children[0].offsetWidth);
            key = square = this.index;
        }
    }
    //4.添加定时器。
    var timer = null;
    var key = 0;
    var square = 0;
    timer = setInterval(autoPlay,1000);

    function autoPlay(){
        key++;
        square++;
        if(key>olLiArr.length){
            key=1;
            ul.style.left = 0;
        }
        animate(ul,-key*ul.children[0].offsetWidth);

        square = square>olLiArr.length-1?0:square;
        for(var j=0;j<olLiArr.length;j++){
            olLiArr[j].className = "";
        }
        olLiArr[square].className = "current";
    }
    //5.鼠标移开开启定时器,鼠标放上去开启定时器。
    box.onmouseover = function () {
        clearInterval(timer);
    }
    box.onmouseout = function () {
        timer = setInterval(autoPlay,1000);
    }
    //6.左右切换的按钮。
    var btnArr = box.children[0].children[2].children;
    btnArr[0].onclick = function () {
        key--;
        square--;
        if(key<0){
            key=4;
            ul.style.left = -5*ul.children[0].offsetWidth + "px";
        }
        animate(ul,-key*ul.children[0].offsetWidth);

        square = square<0?olLiArr.length-1:square;
        for(var j=0;j<olLiArr.length;j++){
            olLiArr[j].className = "";
        }
        olLiArr[square].className = "current";
    }
    btnArr[1].onclick = function () {
        autoPlay();
    }




    //  基本封装
    function animate(obj,target) {
        clearInterval(obj.timer);
        var speed = obj.offsetLeft < target ? 15 : -15;
        obj.timer = setInterval(function() {
            var result = target - obj.offsetLeft;
            obj.style.left = obj.offsetLeft + speed  + "px";
            if(Math.abs(result) <= 15) {
                obj.style.left = target + "px";
                clearInterval(obj.timer);
            }
        },10);
    }
</script>
Last modification:April 12, 2018
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